Slender might be the scariest ten minute game we’ve ever played.
We don’t always play horror games. But when we do, we usually piss ourselves. Slender is simple and scream-inducing. Pick your poison: Mac or PC.
We don’t always play horror games. But when we do, we usually piss ourselves. Slender is simple and scream-inducing. Pick your poison: Mac or PC.
Because not everyone can fulfill their childhood dream of being left completely alone in an empty city with a really fast, agile car, we have people like Ken Block—the man behind the wheel of this rally car who shut down entire streets of San Francisco for what looks like the loneliest, best joyride
Wired‘s senior editor, Adam Rogers, loves postapocalyptic science fiction—not for the allure of eschatology, but because he thinks these stories are imminent. As he says in the video, we need “not stories set 20 years in the future, but to quote Max Headroom, 20 minutes in the future.” What used to
Wired recently did a profile on a company called California Skateparks—comprised of architects, designers, and skateboarders alike—explaining the balance of play, difficulty, and art that a good skatepark requires. Every park that California Skateparks builds has certain fundamental features, like
The iconic pixel camo—or the Universal Camouflage Pattern—of our war-torn 2000s is on its way out. As told by Daniel Engber at Slate, the great digital experiment by the U.S. Army is a long story of high-fashion and high-hypothesis. If it never made sense to you either, don’t worry—the theory behind
New York City’s Governors’ Island has become a slate for designing the park that revolutionizes the collective concept of playgrounds and parks. For many decades the design psychology has been one of paranoia and protection, as we explored in Yannick Lejacq’s history and future of New York City play
Artist Ruganzu Tusingwire is creating a movable playground for Ugandan children entirely out of recycled water bottles. An artist and community organizer, Tusingwire has a…more imaginative idea for how to engage and empower the children of his home country: Play. Tusingwire became the first City 2.0