Farmville on your computer? So 2011. Here’s a phone, you Luddite
Via Gamasutra: Mounting evidence points to mobile devices replacing social networks as the dominant platform for casual games.
Via Gamasutra: Mounting evidence points to mobile devices replacing social networks as the dominant platform for casual games.
It’s easy to get lost in the sea of indie games these days. At this year’s Independent Games Festival, I found myself treading water when I came across Brighton-based dev Reece Millidge who was nominated for Excellence in Visual Art. It’s a smaller category, but one of my favorites. I’m fan of aesth
The LEGO games are really cute, fun, and you can play them with your nephews without worrying about blood going everywhere. But it can be tiresome to get tracked onto the rails of each linear level. The upcoming LEGO Lord of the Rings promises an open world and a crafting system. True to the LEGO ga
The laws of thermodynamics are at work when you play a videogame. Raymond Neilson explains his idea of entropy as a metaphor for game-playing in an analysis of Max Payne 3. The process of playing, then, can be seen as equivalent to extracting work from a system for the purposes of “fun”. The non-tr
The indie puzzler Gateway combines a plethora of game device tropes, portals, gravity manipulation, self-shadows, and does so unapologetically. David Johnston, the game’s creator, acknowledges the influence of other games: It helps me to see what other ideas people have tried and what works as a gam
From an interview in the Atlantic this week: The Atlantic: It sounds like you’re saying that literary “talent” doesn’t inoculate a writer—especially a male writer—from making gross, false misjudgments about gender. You’d think being a great writer would give you empathy and the ability to understand
What if you could play Snake in 3D? The new qrth-phyl, by Hermit Games, is basically a 3D version of the arcade and cell phone classic, but the levels are random. Jeffrey Matulef on Eurogamer explains: Qrth-phyl features self-generating code, so the challenges won’t play out the same way twice, and
Mircrosoft recently filed a patent for an “Immersive Display Experience” to make a virtual game room. The detailed description states that images outside of the HD display could engage a player’s peripheral vision. It definitely sounds like a Kinect 2.0 that would be more group-friendly than a VR he