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Are board games primed for a renaissance?

Edge reports that digital versions of popular board games, created to serve the booming tablet audience, have greatly boosted sales: While the popularity of the boardgame has never been in question, the growing number of touchscreen enabled devices – and the broad market reach of those products – ha

Ernest Hemingway offers advice for the fledgeling game designer

Sometimes it’s nice to imagine games as occupying the same space as literature. We’re not there yet, but we can do the next best thing with the red pen of revisionism. Author Ernest Hemingway had this to say about the nature of his craft in a 1934 issue of Esquire. I’ve “amended” Hemingway’s words o

Why virtual dogs make better friends than virtual cats

How do virtual dogs fit into the larger world of computer-canine interaction? Matt Novak over at Smithsonian has been doing a deep exegesis of The Jetsons because why not. On the introduction of Astro, the robot dog, Novak makes a salient point on why we need robotic pets in the future: In an effort

A graphic novel seeks to recover that old Zelda feeling

Tevis Thompson, who wrote about his disillusionment with Zelda, and David Hellman, the artist of Braid, have teamed up to make a graphic novel about a young woman discovering the truth about her civilization, with an emphasis on suggestion rather than telling you exactly what’s happening. A universe

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