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The merit of single-player games

Multiplayer is often considered to be a shtick. When BioShock Infinite had its multiplayer cut, fans rejoiced that the game wouldn’t be polluted with marketing contrivance. To the ire of fans, Mass Effect 3 hid parts of its ending if you did not play its multiplayer. There are, of course, games that

Game makers go conspicuously unnoticed in Britain

Every year, The Guardian makes a list of 100 most powerful people in British media. This year, only one of them was involved in games. Could this be accurate? Tadhg Kelly doesn’t think so. We have much more power than we realise. Although the British game industry has dropped to sixth place in the w

Chatting with Kepa Auwae, the man behind Punch Quest

Chances are if you see a Kill Screener on his or her phone in the office these days, they aren’t texting. They are playing Punch Quest, the free-to-play infinite PUNCHER. The point of the game is that stuff keeps getting in your way, and you keep punching it. In a way it’s like you are a quest, of p

A year of memories turned into a video game

Open book. That is how we describe people who are easy to understand: they are easy to read, as it were. But perhaps that is an outdated expression and a videogame metaphor would be more apt? Alan Kwan, an artist of all trades, may have something we can work with.  Early next year, [Kwan] plans to o

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