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PAUSE: Gary Zhexi Zhang’s "Grids"
More of Zhang’s work here. [via]
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More of Zhang’s work here. [via]
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The Economist dives into what’s made LEGO so successful as of late. No surprise that it’s games that are making a different for the Danish company: Small wonder Lego’s profits are “extremely satisfactory”, as Jorgen Vig Knudstorp, the chief executive, put it last month. After nearly going under eig
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For our Intimacy issue, writer Jason Johnson explored the world of Love Plus+ and Japanese suicide. New Hampshire Public Radio brought Jason on to talk about the issue. In 2009, the Japanese government reported more than thirty thousand suicides, though the World Health Organization puts the number
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A biomedical engineering student who mods old videogame equipment has a new project: I am prototyping, designing and assembling a special cartridge called Chip Maestro which can be used in any Nintendo Entertainment System. This cartridge will accept a MIDI input from any instrument, and by passing
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Mainstream videogame news can be a trial to keep up with, so here’s your cheat sheet: –Lady Gaga and Zynga, maker of Farmville, trumpet a new partnership. –Phantasy Star designer’s follow-up 7th Dragon receives a sequel. -Street Fighter motion comic dropping in August. -More Alan Wake on the way. –C
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Em did the rad cover for Issue 2 and sent us some of his new work that he did for Our Silent Canvas: Our Silent Canvas – A non-profit multi-media arts collective presents ECHO THE ELEMENTS an evening of new works by four contemporary composers featured within a luminous forest installation created b
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Keeping up with mainstream videogame news is tough, so we do the heavy lifting. -Capcom initially rejected Dead Rising and Lost Planet, but creator Keiji Inafune kept on keeping on anyway. -There may be a new console on the desks of people at EA. -Rockstar teams with Verve for new soundtrack featuri
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Japanese designer Kunihiko Morinaga did a sweet 8-bit line of women’s clothes for Japan Fashion Week. Designboom has more.: primarily composed of colourful square blocks of diverse fabrics, the clothing can appear relatively conventional from a distance, but at closer range its unusual pattern is re
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You make the call. [via]
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We interviewed Carnegie Mellon professor on games as pleasurable experiences: You create games for a reason: to be pleasurable. If it’s not pleasurable, you don’t want it. What happened is that people are realizing that game designers know something special. They have special knowledge which other p
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Features: -Authentic game dialogue -Motion detector, so it knows when you’re there and when you’ve left -Pressure sensor, so it knows when you’ve picked it up -Tilt sensor, so it knows when you’ve knocked it over -LED light-up eye -Exaggerated features for extra adorableness [via]