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Can a terrible level ruin a game?

A great thread on r/games right now features recollections of levels so frustrating, or difficult, or obnoxious that they prevented gamers from returning for a second playthrough. There are some classics, like the “Cortana” level of Halo 3, the Water Temple in Ocarina of Time, and the descent into B

Dreamfall: The Longest Journey sequel still in development

If you ever played The Longest Journey or its sequel, Dreamfall: The Longest Journey, you’ll be happy to know that a third game in the series is in the works. It’s called Dreamfall Chapters, and if it’s anything like the older game, it will have wonderfully deep characterizations. Adam Smith at Rock

Whales, the lifeblood of free-to-play

A portrait of a free-to-play cash cow: It was a typical weekday night after work: Lee slipped off his shoes, climbed into bed with his iPad, and booted up Clash of Clans. The free-to-play strategy game, in which he went by the name “Metamorphaz,” had quickly become a favorite stress-reliever for him

Why can’t we create obese avatars?

Usually when you play a game with a customizable character, your avatar ends up looking like an idealized version of yourself. But what about those of us who want a warts-and-all avatar? Joshua Dennison at Pixels or Death wanted an avatar with a pot belly, but found no games to fulfill this desire.

Ethiopian children teach themselves to hack

Do you remember the One Laptop Per Child (OLPC) educational initiative for countries without public school systems? OLPC got tired of trying to teach children things, and decided to help them help themselves. OLPC left a box in a remote village with enough solar-powered tablets for each child. OLPC

Is low-polygon art the next pixel art?

Pixel art has been having a renaissance for the past few years. Its less popular cousin, low-polygon art, is still finding a niche; these designs by Tim Reynolds have me convinced that it’s a form worth pursuing.

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