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How to win at Monopoly (by almost losing everything)

Christopher Ketcham’s “antimonpolist history of Monopoly” at Harper’s is a great read, a mixture of economic and social theory with a board game everyone knows. There’s a section that describes how the original version of Monopoly, called The Landlord’s Game was designed to teach people the threats

What makes a videogame a comedy?

Over on Nightmare Mode, Tom Auxier writes that while Borderlands 2 is a funny game, it isn’t really a comedy. There are many facets to video games, but boiled down, they’re a series of actions that tell stories. When I say Borderlands 2 isn’t a comedy, I mean exactly that: it is a very capable, if o

Do you want to step up your game (design)?

This post was produced by General Assembly.   Game Design is an exciting new field of critical and practical studies which explores how to design games that are fun, engaging, rewarding, and mind-changing. The systems we interact with every day as gamers are the subject of this field, but it equally

Sackboy, the Mario of the Playstation?

LittleBigPlanet is one of Sony’s great successes, not only because LBP has sold so well, but because it appeals to such a massive audience. Little kids can play it, adults can play it, and they can play it together. Does this sound like any other game? Mario perhaps? One thing that has plagued Sony

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