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Is Halo more like a sport than a movie?

Halo 4 and Black Ops II are out this month, causing us to reflect on the appeal of first-person shooters. I tend to dismiss them, as I’m not a fan of shooting things without understanding them, but there’s no denying the adrenaline rush from a competitive multiplayer win. Stephen Totilo at The New Y

Gamifying microloans to help women in Kenya

Videogames for charity is not a new thing. What is novel is making a game with the primary function of financial assistance. Seeds is an upcoming mobile app that does just this. [The game director’s] interest in microlending first came from a 2009 New York Times article entitled “Saving the World’s

Does all that AC3 prelude help or hurt?

The promotions for Assassin’s Creed III made much of its Native American protagonist, but the game starts with a lengthy (and as our reviewer found, intolerable) prelude playing his British father. While a few applauded this contextual approach as necessary in hindsight, most players found it slow,

Are level designers the future neuro-architects?

You’ve played the polished levels that have been iteratively playtested; where you don’t get lost and you know exactly what you’re supposed to do. Some might consider this too obvious for a game, but in the world of architecture, this is precisely what buildings need. In an article about how neurosc

Why gaming’s medieval settings are much too sophisticated

So you’re walking around in Skyrim or Magicka or one of these medieval fantasy games, and there are lots of fires, and plenty of wooden furniture around these fires that seems to be perpetually flame retardant. Jeremy Antley at Play the Past reflected on these little inconsistencies, especially the

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