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Presenting CREATE: A $45,000 game jam with OUYA

A couple years ago, I was invited by the fine folks at ITU-Copenhagen to give a talk for the Nordic Game Jam. I’d never been to a game jam before and obviously, the chance to get to Denmark was incentive enough, but what I saw was amazing. Aside from the first play session of Johann Sebastian Joust

Otis elevator logistics guru likens job to videogame sim

Theresa Christy has the coolest job in the world. As a mathematician for Otis Elevator company, she’s spent more than a quarter-century tweaking how things go up. She also knows that the longest we’ll wait for a door to close is 20 seconds, Japan has the smoothest rides, and the average American rid

How playing with Legos revealed an autistic child’s pain

I was catching up on some late fall Instapaper reading and got around to reading Gareth Cook’s marvellous exploration into the world of autism in the work place. The article follows Thorkil Sonne who was spurred by his son Lars’ own autism to find a creative way for those diagnosed with autism to fi

The PlayStation 2 is dead. Here’s how long it lived

More than twelve years after it released the system in North America, Sony will no longer produce new PlayStation 2s. The system, which sold 150 million units worldwide, was released in the United States on October 26, 2000. To give you a sense of just how durable Sony’s persistent black rectangle w

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