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Get your summer reading on lock with the new videogame Storybundle
This is a very good deal.
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This is a very good deal.
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This is going to be a short article because there aren’t two sides to tell. In Nintendo’s upcoming Fire Emblem Fates, it will be possible for your avatar to bond with an NPC of the same gender during a war and eventually get married. Polygon reports that relationships between men will require the pu
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It’s summertime! Which invariably signals the smell of sizzling burgers, the sound of joy and splashing, and the ungodly sight of your gut hanging over the front of your swim trunks like a slab of slimy dolphin meat. I’d say self-hatred is as much a summer tradition as Memorial Day weekend barbecues
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This Star Wars supercut mirrors the Internet’s panic-attack hell of over-saturation.
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“I’ve always felt like acid is a roller coaster on the edge of sanity.”
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First there was the Bilbao Effect, a quasi-spiritual conviction that erecting architecturally compelling museums would bring in droves of tourists and revitalize woebegone industrial cities. Now we’re starting to what you might call the High Line Effect (after New York’s High Line park). The Bilbao
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Grand Theft Auto V is an ugly mirror held up to modern-day America, and it’s plenty dark as it is, thanks. But Danish photographer Morten Rockford Ravn has taken to capturing the game’s inherent “existential despair” in striking black-and-white snapshots with the in-game camera phone. It’s an ongoin
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Does the size of your virtual penis matter?
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The only safe thing to say about walking a tightrope between two skyscrapers is that it’s a remarkably stupid idea. One wrong move, and splat! A very stupid idea indeed. But therein lies the appeal of such stunts. You might not think it wise to actually walk between buildings on a rope that bears an
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But their games live on as cultural touchstones.
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Very few games are telekinesis-friendly. Sure, you use your mind to move objects, but there is always a visible intermediary. Even the illusion of psychic ability cannot survive in most games. SUPERHYPERCUBE, which has been in development since 2008, offers the promise of telekinetic Tetris. Since
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While members of the press struggle to properly label Wattam (is it a puzzle game? A sandbox? A friendship simulator?), the latest trailer only continues to defy all categorization and genre. If you haven’t played on of Keita Takahashi’s games before then you haven’t seen a game quite like Wattam, a