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A somber "graveyard simulator" finds the stories behind epitaphs
On hallowed ground.
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On hallowed ground.
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Operating a television network is not a game. Hold your laughter and that thought. We’ll return to it momentarily. The Networks is a tabletop game that challenges players to perform the duties of TV executives who seek to maximize viewership and, consequently, profit. You bid for shows and talent an
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“You can’t go back home to your family, back home to your childhood … back home to a young man’s dreams of glory and of fame … back home to places in the country, back home to the old forms and systems of things which once seemed everlasting but which are changing all the time—back home to the escap
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Cavemen games seem to be the next big thing, a natural evolution of the survival genre. Now that the post-apocalypse is becoming a little tired, it makes sense to reach way back to pre-civilization for something fresh. Big titles like Far Cry Primal and WiLD may be the ones people are talking about,
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In videogames, cityscapes are often the most interesting types of environments. From Jet Set Radio’s neon-colored, ever-grindable Tokyo-to, to Mirror’s Edge’s parkour-ready, futuristic city, cityscapes in videogames emit the uncanny, but not quite in a Freudian way. Fictional cityscapes are instead
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The fire towers of Firewatch are much more complicated than you think
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The iPhone may be eight-years-old, but with Apple reiterating on its design every year, adding new features to its tilt and tap core, it’s still a magic box full of tricks. Nevertheless, the experimental phase is kinda over for Apple’s smartphone—we know what works well and what doesn’t—and so we of
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Anxiety Attacks doesn’t need to wander far from its inspiration to earn its status as a horror experience; there are no jumpscares or monsters—just the knowledge that you might not be in control of what you see and feel, that something as simple as moving and breathing can become a chore to juggle.
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In the interest of accuracy, I must attribute “Christ, I miss the Cold War” to Judi Dench’s M in Casino Royale, because she actually uttered those words. But M never had a monopoly on this sentiment. Here, for instance, is international relations bigwig John J. Mearsheimer’s “Why We Will Soon Miss T
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I need more historical games in my life that aren’t pure strategy games or Assassin’s Creed, so when I heard of Somber, a game set during the political turmoil of mid-50s small-town Argentina, I was immediately interested. That’s primarily because Somber isn’t a game directly about war, which seems
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Despite—or perhaps because of—the horrifying nature of nuclear disaster, something of the sublime tends to emerge from out of the plumes and ashes. Creators have been trying to make sense of this ungodly power that we’ve wielded ever since the nuclear bomb was first invented, only to lay waste to it
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Technology and nature don’t always have to be opposed When tech and nature become one See through the eyes of an animal through virtual reality