Montreal-based artist Paloma Dawkins creates surreal games that reconnect players with nature, challenging our alienation from the natural world through digital spaces.
Don’t you ever wish you could escape to a remote island just to get away from it all, even for five or 10 minutes? If so, check out ROM, a “short experimental experience” created by HTW Berlin students Paul Schnepf, Rainer Windolph, and Friedemann Allmenröder. Created as part of the Game Design BA c
Tobias Zarges wants to experiment with the videogame form and its capacity to be art. This comes natural to him as a student of fine art, design, and music at Kunsthochschule Kassel in Germany. To this end, he’s working with programmer Moritz Eberl on Close, an upcoming game about exploration and ex
Heterotopias is a series of visual investigations into virtual spaces performed by artist and writer Gareth Damian Martin. /// Videogames have always had something of a preference for islands. These closed spaces, limited by a shoreline, are the perfect conceit for creating an enclosed simulation—an
Might and Delight, the creator of the Shelter games, has announced its next project, and yes, it too has cute animal families trying to survive the wilderness. Called Meadow, it’s meant to improve upon some of the ideas explored in the two previous Shelter games, as well as add online multiplayer. I
An elderly woman stands upon a tall cliff overlooking a foggy wilderness. The fog is so thick that only the tops of the tallest trees can pierce through it. There are also buildings, strange landmarks that dot the foggy valley below. They seem ancient and forgotten. This is where players will begin
Pokémon has a complex relationship with nature. It’s among the most explicit and enthusiastic depictions of natural history in kid-oriented pop culture, but environmental educators begrudge its popularity. The series gains species while our planet loses them, and that somehow feels like a bad trade—
Acclaimed animator Hayao Miyazaki’s Nausicaä of the Valley of the Wind (1984) is a story of learning to live in harmony with nature—without destroying it. It’s whimsical and heartfelt, an unmatched adventure fantasy unlike any other animated film of its time. Nausicaä predated the continued magic th
It’s a quiet day next to a peaceful river, the sun has set. A steady rain falls. It’s time to tell the forest to fuck off. TELL THE FOREST TO FUCK OFF is a small downloadable game for Windows and Mac, created by Tak. Short and to the point, TELL THE FOREST TO FUCK OFF is exactly what you’d imagine b
Very soon, thousands more will have the opportunity to get lonely with a videogame in the most beautiful way. Yes, The Chinese Room is bringing both its poetic narrative games, Dear Esther (2012) and last year’s Everybody’s Gone to the Rapture, to new platforms—the former is coming to Xbox One and P
Dedicated to grandmas everywhere, Lieve Oma (translated from the Dutch as “Dear Grandma”) is a game that speaks to the way we come to associate places in the world with the loved ones we once shared them with. Creator Florian Veltman has now released it on itch.io after having spent the past few mon
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Samorost 3 (PC, Mac) AMANITA DESIGN Music, nature, and animation come together as one in Samorost 3. Yes, perhaps more so than in many other videogames. Your cursor doesn’t just point-and-clic
No arts; no letters; no society; and […] worst of all, continual fear, and the danger of violent death; the life of man [is] solitary, poor, nasty, brutish and short”, so says Thomas Hobbes, describing his conception of the “State of Nature” in Leviathan (1651). This quote is one of the first things
“My grandmother is probably the most important person ever to me,” writes illustrator and game maker Florian Veltman. This text appears on the website for his latest game—it’s to be called Lieve Oma, the Dutch for “Dear Grandmother”—which Veltman confirms to me will very much be framed as a letter t
As I tool around with the cascading confetti waves of web developer Jaume Sanchez Elias’ Polygon Shredder, I feel a bit like Moses parting the red sea. Except this sea isn’t just red, but also blue, yellow, white, and I think I saw a little chartreuse in there. If you ever had a pet tornado in the ‘
Steven Poole put it beautifully in his book Trigger Happy (2000): “the jewel in the crown of what videogames can offer is the aesthetic emotion of wonder… such videogames at their best build awe-inspiring spaces from immaterial light. They are cathedrals of fire.” Cathedrals of fire. Sit on that for
A massive mountain stands before you, its miles-high peak slashing at the clouded skies. All around you stand enormous trees and tall volcanic boulders, their jagged surfaces covered with moss. A mist hangs in the air. Taking in your surroundings you set off into the mist, towards the mountain, your
We remarked back in July last year that Richard Whitelock’s upcoming “simple stone throwing game” Quiet as a Stone turned nature into your own personal playground. But it seems a better metaphor would be comparing it to the Mesopotamian mud flats where it is thought humankind’s first buildings were
Right now, Paris is hosting the United Nations conference on climate change. It’s the 21st session to be held since these events started, and the 11th meeting since the Kyoto Protocol was agreed in 1997. These events tend to be underwhelming—a smattering of watery half-promises and spurious statisti
A video of a landscape: trees dance as what might be wind sings. The sound becomes more intense, revealing itself to not be wind but rain, though the image does not at first reflect it. It carries on, and as the branches move, they blur, as if they were never video but rather paint that has not drie
Julian Glander doesn’t need to glamour you with guns, collectables, obstacles, death, or sex. He has the weather, a lovely pink dog, and rocks for you to kick around. The vibrantly colored world of Lovely Weather We’re Having doesn’t take you back to a specific time necessarily, but to a mind set, w