digital art
PAMM’s first digital art commissions go to 21 artists
750 submissions from 50 countries came down to a cohort making video games, net art and CGI film across Latin America, the Caribbean and the African Diaspora.
digital art
750 submissions from 50 countries came down to a cohort making video games, net art and CGI film across Latin America, the Caribbean and the African Diaspora.
Larry Achiampong
Larry Achiampong's The Gaming Room furnishes Pixel Pioneers at the Boijmans with a playable living room—games as memory, kinship and diaspora.
net art
The 2001 net artwork grows a 3D Garden of Eden out of any website's HTML—and it took a restoration at ZKM to make it collectible at all.
game design
Artist Gayatri Kodikal transforms an archaeological mystery of a severed hand into an immersive game installation that challenges Western notions of time and history while weaving together colonial narratives, resistance stories, and South Asian perspectives.
interactive art
Artist and educator Salome Asega creates embodied digital experiences that bridge technology with cultural heritage, while building inclusive tech education spaces through her work at POWRPLNT and the Ford Foundation.
experimental
In discussing their influences, SCRNPRNT's Milan and Neilson Koerner-Safrata bridge the worlds of experimental games and contemporary art, exploring how anxiety, flow states, and institutional critique can manifest through interactive experiences.
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When I visited Tokyo, Japan earlier this year for the first time, I was struck by its block-by-block awe-inspiring architecture. From the woven-like walls of the Daikanyama T-Site bookstore, or the mirrored, cave-like entrance to the Tokyu Plaza Building on the cusp of Omotesando and Harajuku, Japan
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About 30 miles northeast of the Frank Gehry-designed campuses and complexes where competing cloud environments are designed, there’s an Oakland museum full of game cartridges. You can see the sign from the highway: The Museum of Art and Digital Entertainment (MADE). That the sign is visible from the
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When I left the Rubin Museum of Art’s Waiting Rooms exhibit, I had 14 yellow tickets, 24 pennies, and a form with a picture of a unicorn on it in my pocket. It sounds like the random hodgepodge of garbage a quirky Tina Fey character might carry, yes, but within the world of the exhibit, it was a ver
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Malware. Blech! We hate malware. And so we should—deleting files, maliciously clogging up our desktops, turning our browsers into never-ending adverts. But it’s so boring and irritating these days. At least back in the 1980s and 1990s you could take a step back and admire both the technical and arti