We spoke to Lea Schönfelder, a game designer on Monument Valley 2, about the differences between games and experiences, the difficulty of designing something easy, and how limits foster elegant design.
Lea Schönfelder, game designer for Monument Valley 2, discusses her transition from independent projects to ustwo games and shares insights on creating elegant, accessible mobile experiences that prioritize 'wow' moments over traditional gaming challenges.
Ken Wong, lead designer and illusory art wizard of Monument Valley (2014), is creating a brand new world: not fantastic architecture this time, but three desks in Melbourne, Australia. He’s starting an independent studio called Mountains along with producer Kamina Vincent and programmer Sam Crisp, a
Monument Valley (2014) and Lego. It just feels right, doesn’t it? Maybe it’s that the puzzle game’s isometric perspective gives us the privileged view of god games, in which we build and destroy. Or perhaps more simply it’s the attention the game draws towards it brightly colored geometric mazes, ea
Living in the Bay Area, Land’s End for me is the overly windy cliffside overlooking the chilly, probably densely-polluted San Francisco bay. For critically acclaimed Monument Valley creator Ustwo Games, Land’s End is something else entirely—a quiet, meditative VR game that was released today. In its