design history
The Swing and the Super Ball
The legendary design duo Ray and Charles Eames drew inspiration from toys like Super Balls and tops, viewing play as essential to innovation and creative thinking.
design history
The legendary design duo Ray and Charles Eames drew inspiration from toys like Super Balls and tops, viewing play as essential to innovation and creative thinking.
News
I was expecting Tom Kitchen to be reserved when talking about his upcoming vignette game Emporium. He’s shown plenty of images on the game’s TIGSource thread but not said a lot when it comes to what it’s about, leaving me to believe he wanted to keep it secretive. So I was taken aback when he came s
feature
As world design in games nowadays trends towards visions of vast, sprawling overworlds, intricately layered and impeccably nuanced, questions of mobility have risen to the forefront: how does the player get from point A to point B in the most efficient way possible? Questions of speed are of paramou
Article
Capitalism, modernism, and the dehumanization of art.
Article
Want to understand Bloodborne? Read this.