Michael Brough

Michael Brough has another tricky labyrinth for you to survive

Michael Brough excels at designing systems that are simpler than they sound—better understood through exploration than explanation—and his grid-based games keep getting smaller and more complicated. In Imbroglio, his latest, your little dungeon-crawler has two health counters in the form of hearts a

This week’s playlist has arrived

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. HELIX (iOS) BY MICHAEL BROUGH This shoot-’em-up is less of a bullet hell and more of a thumb ballet. Arc your preferred digit in graceful concentric circles around jellyfish and moonrocks to m

Helix, the weirdly sedate new game from Michael Brough, is out now

In his first proper release since last year’s titanic cyber-roguelike 868-Hack (which made our top ten games of 2013), Michael Brough aims for something weirdly sedate. The aesthetic remains defiantly his—glitchy, esoteric, and weirdly lithe—but the movements now are not excruciatingly economic or a

This Twitter bot might be the world’s greatest pixel artist

I know that art is supposedly the ultimate expression of human emotions and whatnot, but THIS ARTBOT. Like clockwork, it creates and churns out abstract and frequently mesmerizing pixel art four times a day. It’s called Great Artist and it lives up to the moniker. This is truly impressive work for a

Nova-111 is a turn-based RPG that happens in real-time. Wait, what?

Nova-111 looks like a valiant stab at solving the dilemma RPGs have faced ever since D&D hit the computer screen 30-some years ago: turn-based or real-time? Turn-based systems allow players sufficient time to strategize, but real-time just feels more alive. But it turns out you don’t have to commit