Memory and videogames is a complicated crossroads. Not least because there’s a minimum of three types of memory meeting at this particular intersection. The most obvious one is personal memory: we remember the games we played over the years and attach emotions, physical locations, the music we were
Georges Méliès discovered filmmaking’s jump cut by accident. By cutting out some of the frames in a single, still camera shot and splicing the two separate parts, it seemed as if objects were teleporting through space when watched back in real-time. In his 1898 short The Temptation of St. Anthony, h
You were lured in by the sight of a skeleton astronaut, weren’t you? Or is that just me? The idea of an astronaut left to rot in space grips me as one of the horrors of the future. At the moment, as far as public records show, there are no dead people floating around in space. But we have to suppose