landscape

Generate tiny ominous landscapes with this procedural generation toy

Mirror Lake is a strange little thing. Made in a week for Procedural Generation Jam, it creates static black-and-white landscapes, nestled inside a giant patterned bowl and suspended in space. Sometimes the space is dark, dotted with stars and the occasional sun or moon or comet; sometimes it’s a va

Find peace by gardening the harmonious landscapes of Barmark

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Barmark (Android)  BY Stormhatt Studios The characters in Barmark are all damaged in some way. You can see this as they wander the rigidly-cut pastoral landscapes guided by your finger. They a

Videogame generates worlds based on your webcam, horror ensues

We drive into the future using only our rearview mirror. — Marshall McLuhan Ian MacLarty’s Reflections inspired one of those “whoa the future is here” moments in me. I remember years ago, I felt like I was in the goddamn Jetsons the first time I ever Skyped with a person half way across the world. I

Quiet as a Stone turns nature into your own rural playground

For a game with the word “quiet” in the title, Quiet as a Stone is alive with sound, and some incredibly pleasing ones too. There’s the hum of wind and water, the noise of nature uninterrupted, then the clatter of rocks and clay pots shattering as the player interferes with the landscape, and finall

This strange virtual world is a peek inside its designer’s mind

Editor’s note: An earlier version of this article misrepresented MacLarty’s motivations. It has been revised following a discussion with him. Videogame designer Ian MacLarty recently took part in a game jam, as part of the Freeplay festival in Australia, that was themed upon diversity, multiplicity