Mirror Lake is a strange little thing. Made in a week for Procedural Generation Jam, it creates static black-and-white landscapes, nestled inside a giant patterned bowl and suspended in space. Sometimes the space is dark, dotted with stars and the occasional sun or moon or comet; sometimes it’s a va
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Barmark (Android) BY Stormhatt Studios The characters in Barmark are all damaged in some way. You can see this as they wander the rigidly-cut pastoral landscapes guided by your finger. They a
We drive into the future using only our rearview mirror. — Marshall McLuhan Ian MacLarty’s Reflections inspired one of those “whoa the future is here” moments in me. I remember years ago, I felt like I was in the goddamn Jetsons the first time I ever Skyped with a person half way across the world. I
For a game with the word “quiet” in the title, Quiet as a Stone is alive with sound, and some incredibly pleasing ones too. There’s the hum of wind and water, the noise of nature uninterrupted, then the clatter of rocks and clay pots shattering as the player interferes with the landscape, and finall
Editor’s note: An earlier version of this article misrepresented MacLarty’s motivations. It has been revised following a discussion with him. Videogame designer Ian MacLarty recently took part in a game jam, as part of the Freeplay festival in Australia, that was themed upon diversity, multiplicity