landscape

Carson Lynn: Sculpting with virtual light

Artist Carson Lynn interrogates the boundaries of photography by capturing and manipulating virtual light within game spaces, creating works that question conventional definitions of image-making while exploring queerness in digital landscapes.

Birthplace of Ossian explores the artificiality of videogame landscapes

The mountainous terrain in Connor Sherlock’s exploration game Birthplace of Ossian isn’t of this world. I don’t mean that rather than being real, it is virtual—its disconnection has many more layers than that. For starters, its colossal landscape is based on Glen Coe in Scotland, a place that Sherlo

Dear Esther: Landmark Edition is a delicate, embalmed object

Heterotopias is a series of visual investigations into virtual spaces performed by artist and writer Gareth Damian Martin. /// Videogames have always had something of a preference for islands. These closed spaces, limited by a shoreline, are the perfect conceit for creating an enclosed simulation—an

To West explores the inherent slowness of vast landscapes

The power of the engine doesn’t matter—it is the landscape which dictates the speed of a train. Some journeys are staccato and breathless, clusters of urban interest barely spaced, laying down a beat over which the melodies of weather and light might play. Others are long drawn-out sighs, exhales as

Quiet as a Stone will evoke humanity’s architectural awakening

We remarked back in July last year that Richard Whitelock’s upcoming “simple stone throwing game” Quiet as a Stone turned nature into your own personal playground. But it seems a better metaphor would be comparing it to the Mesopotamian mud flats where it is thought humankind’s first buildings were