Kickstarter

Pinstripe, a fanciful trip through a father’s worst nightmare

Teddy isn’t looking so good. Stood in the freezing cold of Hell, his shawl visibly shivering, a crescent of stubble clings to his jaw and chin. This ex-minister is in search of his daughter, Bo, who has been kidnapped by a “strange entity” that claims to be God. Whether he asked for it not, it seems

Radio the Universe gets a few pixels closer to completion

Don’t worry: Radio the Universe still exists. The intensely intimate, meticulously detailed cornucopia of beatific pixels which first surfaced circa 2012 is still progressing, slowly but surely, with a planned release sometime later this year (fingers crossed). In a recent update, the game’s creator

What’s to be done with Britain’s weird sea forts?

In 1942, two years after the Battle of Britain, the question of how to deter or fend off future German attacks on the British Isles remained urgent. How else to account for the Maunsell Forts, a series of structures in the Thames and Mersey estuaries that sat atop pylons and served as platforms for

Knights and Bikes weaves a tale of childhood, medieval legends, and geese

It’s strange to me that Knights and Bikes is set in the 1980s on a remote (fictional) island off the cold coast of Cornwall, UK. It’s a place where I spent some of my childhood, exploring damp sea caves when the tide was out and mostly being terrified of the pulsating purple jellyfish all around. Th

Advice from Torment: Tides of Numenera

Torment: Tides of Numenera is, in its own words, “chewy and full of strangeness.” The game’s beta sets players down in the city of Sagus Cliffs, where weird humans and alien “visitants” live in squalor beside buried spaceships. You meet citizens who can’t stop sprouting extra toes, others who drink