As we well know, theater and cinema are huge influences on Kill Screen fave adventure game Kentucky Route Zero—probably more of an influence than, well, games and adventure games. Over at Venus Patrol, designer Tamas Kemenczy has listed the films that the game takes influence from, aside from David
Remember Last Life? Of course, you do. Who could forget that smoking-hot noir/sci-fi adventure game with an art style like Grim Fandango and a twisty transhumanist subplot. Well, we know a good bit more about the details now that it’s, like, 30 minutes from being officially funded, raking in over 1
The third episode of Kentucky Route Zero, the fine adventure game whose previous installments earned the 4th spot in our best-of-2013 list, has been stealth-released. They just kind of put it out there. What makes this series great is basically everything: the mature storytelling which is subtler a
Moral choices in games come in one of two or three colors. You can go with killing the zombie-infected kid, or you let him live. Speaking with GameChurch, who continues to consistently pump out thoughtful, provocative interviews, the devs of Kentucky Route Zero called into question the ridiculous, b
Jake Elliot and Tamas Kemenczy of Cardboard Computer have been releasing curious little metafictional artifacts between each episode of Kentucky Route Zero, their ongoing saga about Baptist churches, coal mines, and hills. This time it’s in the form of The Entertainment, a southern gothic high schoo
If the rest of Kentucky Route Zero turns out to be anything like the first chapter, the game will go down as a dark, strange, slick, mature, artistic, and mysterious venture unlike any other. My theory is that’s because while most adventure game designers pull from older adventure game designers for