Jonathan Blow

The people trying to save programming from itself

“Most things in the world are broken,” noted RAD Game Tools owner Jeff Roberts in a 2013 vodcast with programmer Casey Muratori. Roberts was talking about the busted, often unusable state of technology in our every day lives. You’ve probably seen examples of this when you’ve simply tried to install

The unrelenting science of The Witness

When I played a demo version of The Witness at a Sony event in 2013, I was offered two approaches: 1) I could be lead through a basic tutorial of the way the game’s puzzle systems work, or 2) I could be left to wander around the island landscape and discover it at my whim. I chose the latter option,

The Witness is videogames’ long take

There are all sorts of studies floating around about the human attention span, and usually about how it’s getting shorter. I’ve heard my fair share of anecdotes over the years from teachers, supervisors, and fellow artists about how long an average audience member is willing to engage with a piece o

The only opinion of The Witness I care about is Soulja Boy’s

I love Soulja Boy almost as much as Soulja Boy loves videogames. He was supposed to disappear after 2007’s “Crank That”—a misogynist dance anthem that was embraced, largely, sarcastically—but instead he hit the gas, beefing like crazy, flirting with major-label pop, and then dissolving in a haze of

Jonathan Blow’s Laboratory

A series of opaque circles flicker around a crudely rendered pool table like digital fireflies. As you choose your shot, a program simulates the aftermath, allowing brief insights into the future before you’ve even decided what to do. The game is Oracle Billiards, named after, and partly inspired by

After six years of teasing, The Witness will finally come out on January 26th

Even the release date for The Witness is puzzling at first. It pops up at the end of the announcement trailer like this: “0126 • 2016.” It took a good 10 seconds for my brain to realize it said January 26th 2016.  We have another four months to wait for it. We’ve already waited six years since Jonat

The Witness gets the Limbo treatment

Just as photographs generally look good with a black and white filter, no matter the subject matter, it’s become increasingly apparent to me that stripping a game of its textures almost always produces a cool effect. One of the artists working on The Witness seems to agree—she was able to produce th

Unsurprisingly, Jonathan Blow hates watermarks on top of pretty games

Add corporate watermarks to the ever-growing catalogue of stuff that Jonathan Blow has publicly hated on on Twitter, along with achievements and those despicable Sony smart-wigs.  But let’s back up. It seems watchers are being presented with a Ubisoft logo in the lower right corner of the screen whe

Watch Jonathan Blow burn through the first ten minutes of The Witness

The Witness has remained shrouded in mystery since Jonathan Blow disdainfully revealed it a Sony conference last year. We’ve heard peeps here and there: Blow has been referring to the gameplay as pattern recognition; writer Tom Bissell was brought on and soon left the project; they hired a professio

Unsurprisingly, Jonathan Blow hates achievements and your distracted lifestyle

Modern console features that pop up while you play are unbearable, or at least that’s what Jon Blow thinks. This is the takeaway from the brain behind Braid’s Twitter feed, which recently erupted with a flurry of posts like this one: And this one: You’re probably thinking that you can conveniently t