I sat cross legged in front of the TV and watched as Alex carefully removed the Super Nintendo from its dusty, neglected box. Our grandfather hardly used it, preferring to play Shogi on his computer instead of the console. Also stored away were a pile of games with labels we couldn’t read. The Japan
Neko Atsume (2014), the beloved cat game for smartphones, is being turned into a live-action movie. Meow indeed. That means it’ll feature real cats—proper little fluffballs that deserve all the strokes—so perhaps it stands a chance at being the best videogame-to-movie adaptation (not that it would t
Last summer, we stumbled across Miyamori, a lovely folktale-infused videogame about Japanese mythology in the Tōhoku countryside. The game follows a Japanese woman named Suzume as she attempts to find her missing brother. Joined by the shrine guardian fox Izuna—who is looking for her partner Gedo—th
At one point in Shin Godzilla, Toho’s 29th entry in this ancient series, a character calls Godzilla a “perfect organism.” This might sound familiar to anyone who’s watched Ridley Scott’s Alien (1979): it’s how the devious android Ash describes the xenomorph. Godzilla movies don’t typically reach out
Being bored sucks. There’s many ways that we find ways to cure our boredom: videogames, books, music, watching a decent show or movie. For the 500-year-old vampire Remilia Scarlet, those petty activities are far below her. Her boredom is on a whole other level, one the likes of which her maid compan
So at this point you likely saw what happened during the Olympics closing event. Yeah, I know. At first glance, it seems like an unnecessary commercial incursion in an already saturated Olympic event. Nintendo, a $42 billion-dollar videogame company, needs no additional exposure, especially of the h
Japanese folklore is a pretty common inspiration when it comes to storytelling in videogames. From Clover Studio’s Ōkami (2006) to ZUN’s iconic Touhou Project, Japan’s mythological spirits and creatures provide a familiar backdrop for Japanese game makers to tell their own, new stories to their audi
Ashi Wash is a ridiculous game with a ridiculous premise—a terrible, funky foot comes crashing through your ceiling. It’s got a serious fungus problem. (I’d suggest crashing into a doctor’s office next time, foot.) Its toenails are overgrown. Also, it can talk. The giant foot makes it pretty clear—i
One of the first things that Anne Ferrero says to me is that her new documentary isn’t “Indie Game: The Movie [2012] in Japan.” She tells me this as she’s aware that many people will assume that to be the case. But it’s not just a matter of a director looking to ensure that her potential audience is
In the early 2000s, the Japanese government started to evaluate the value of the country’s popular culture industry following international successes in anime/manga such as Pokémon and Dragonball, videogames like Nintendo’s Legend of Zelda and Super Mario series, and films including Spirited Away (2
After living in Japan’s seaside city of Niigata for a year, French artists Cécile Brun and Olivier Pichard learned, among many other things, an appreciation for the island nation’s mythology and art. They’ve told us about their visits to Buddhist spiritual sites on Japanese mountains, and as we’ve w
When I had the chance to visit Japan, after years of accruing savings and getting a handy-dandy passport, it was a dream come true. I could collect adorable capsule toys wherever I travelled, eat conbini onigiri at my leisure, and admire the beautiful streets and swift transit system. Japan was the
Megumi Igarashi (better known as Rokudenashiko or “Good-for-nothing-girl”) is a Japanese artist whose work, which revolves around female genitalia, has sparked legal action to be taken against her. According to Japan Times, Igarashi lost an obscenity case over distributing 3D data soon after getting
My anticipation for the recently released Street Fighter V probably came from a different place than most people. I’ve only ever really followed the series as an observer who watches tournament matches, and as a listener of the games’ soundtracks. For me, then, Street Fighter V’s release held two po
This article is part of a collaboration with iQ by Intel. For Shigeru Miyamoto, the inspiration for The Legend of Zelda (1986) series lay in the natural beauty of his hometown of Kyoto, Japan. As a young boy, the Nintendo designer behind Mario, Zelda, and Pikmin would take hikes around nearby forest
The year 1995 was a turning point for the videogame industry. It was the first year of E3—now the biggest videogame awards and announcement show, which still runs annually. It was the year of the release of Sony’s PlayStation in Europe and North America (it had been released the year prior in Japan)
I don’t know precisely when it was I realized that I suffered from depression, but it certainly wasn’t from playing a videogame. Maybe it was from watching a red-haired, mecha-piloting girl mentally tear herself apart under the weight of her own expectations, and feeling a similar sense of despair i
In the eastern region of Kyoto, Japan, there lies an area named Higashiyama, filled with shrines, temples, and the Kyoto National Museum. It was here in Higashiyama that Nintendo built an office complex with buildings adjacent to one another that the company’s greatest designers worked in. Almost ev
This article is part of a collaboration with iQ by Intel. Neko Atsume is a smartphone game where players can watch cats. They can’t pet them, or call to them, or scratch behind their ears. The most a player can do is buy a treat or toy and place it in a backyard. If the player is lucky, the toy will
It’s approximately 7 p.m. on a Monday night in California, and across from me sits the bleach-haired Zeon Gomez of Ulzzang Pistol, an artist of Los Angeles-based netlabel Zoom Lens. Yet for Gomez, it’s 11 a.m. on a Tuesday. He resides across the world from my foggy little city in the United States,
This article is part of a collaboration with iQ by Intel. Otome games—visual romance novels targeted at women—don’t often find a wide audience outside of Japan. Not only do they struggle to market towards women in countries where dating simulators are less of a cultural staple, but the games’ protag
Japanese players embraced Nintendo’s colorful, team-based squid shooter Splatoon with open arms (or tentacles) in 2015. Featuring half-squid, half-human creatures who can swim through the ink that blasts from their guns, Splatoon is a fast paced and accessible game making a mark on Japanese esports.
This article is part of a collaboration with iQ by Intel. Asami Shigemitsu is nothing if not enthusiastic about her art. A freelance video director and illustrator, Shigemitsu is a graduate of the Kyoto Seika University School of Design. She’s had success with creating commissioned illustrations for
With last week’s announcement that the renowned, metal-as-fuck series Berserk would return later this year, it brought to mind some of the genre’s most austere compositions. “Theme of Guts”, named after Berserk’s main character, is a sedate, moving electro-vapor hymn from composer Susumu Hirasawa. N
A futuristic thought experiment, Roko’s basilisk, posits that at some point in the future there may be an artificial intelligence (AI) that will retroactively punish those who knew it could one day exist and still did not help to bring about its existence. While in practice this serves more as a log