Interview
What would your screen say if it was staring back at you?
Photographer Robbie Cooper looks back at us and reflects on the faces we make while entranced.
Interview
Photographer Robbie Cooper looks back at us and reflects on the faces we make while entranced.
Interview
Hallucinations. Fatigue. Sleep deprivation. Madness. Victor Sandberg saw it all during his record-breaking Missile Command run.
Interview
In the second part of our conversation, the Tomb Raider penner walks us through the treacherous jungle of gender politics, reflects on whether we’re ready for “braver” characters, and postulates on Lara Croft’s other selves.
Interview
Lara Croft’s influence on modern videogames is incalculable. So the potential outcome of a reimagining of her character and corresponding hero’s journey was understandably inestimable. After several months of controversy surrounding alleged depictions of rape in the new Tomb Raider, the game was fin
Interview
In 2011, Time Magazine awarded “The Protester” their “Person of the Year” award stating, “All over the world, the protesters of 2011 share a belief that their countries’ political systems and economies have grown dysfunctional and corrupt.” Lost in translations is the human element behind the groups
Interview
The makers of Little Inferno explain why everything needs to go in the fireplace.
Interview
Thatgamecompany founder Jenova Chen has moved millions through his vision of games with feeling and popular titles like Flower and Journey. But as he embarks on a new adventure as a solely independent creator, can he continue to make the novel titles that earned his studio fame? We talk to Chen abou
Interview
Robin Arnott’s soundscapes push the edges of what nothing sounds like. We dig deeper into his design philosophy and how making music is as crucial to feel of Antichamber as the game itself.
Interview
An economist thought Monopoly taught the wrong lessons, so he created anti-Monopoly. Then the monopolies got mad.
Interview
How Jeffrey Yohalem took a AAA franchise and made a game about the violent escapism of his generation.
Interview
A conversation with Chris Delay, the lead designer of Prison Architect.
Interview
Rapping about the beloved Genesis alien duo that came in peace and funkiness.