Interview
In My Day, We Played With Sticks
Why do we need to make our own fun? Joel Henriques, DIY toy advocate, tells us why kids need to develop both computer and crafting skills, and why a stick can be many things to many people.
Interview
Why do we need to make our own fun? Joel Henriques, DIY toy advocate, tells us why kids need to develop both computer and crafting skills, and why a stick can be many things to many people.
Interview
In 1983, Bill Butterworth began shooting his local arcades in the dangerous, sex-driven halls of Times Square. We talk to Hilton Ruiz about the upcoming book of Butterworth’s photography he discovered and edited, what it’s like to be a child among prostitutes and pimps, and why NBA Jam killed the ar
Interview
E.T. is known as the game that almost killed the videogame industry in 1983. But its creator Howard Scott Warshaw hasn’t let the failure derail his life. We talk to the man behind the legend about his new life as a therapist for the Digital Age.
Interview
It might be worse than you thought. Author of The Story-Telling Animal Jonathan Gottschall explains why fiction is the last frontier of addictive substances.
Interview
If we told you one of the producers for The Dictator and a writer from The Carson Daly Show created a videogame show, would you watch it? If you would, then Dave and Steve’s Video Game Explosion would have been perfect for you. Too bad it was cancelled.
Interview
They say art imitates life. (Or vice versa.) For the men who craft the weapons in upcoming shooter Tom Clancy: Ghost Recon, creating viable machines meant pulling from the paintball court and the firing range. Jason Johnson dives into the fray.
Interview
How did Vander Caballero, the youngest member of a wealthy South American family, deal with a childhood littered with alchoholism and abuse? He created the world of Papo y Yo, an upcoming PSN puzzler in the form of autobiography set in a favela.
Interview
We talk to the EIC of science-fiction publication io9 about how sci-fi pictures play.
Interview
We talk to PopCap’s Jeff Green about the end of text adventures, why Bookworm succeeded where other word games failed, and how game journalism needs to evolve.
Interview
The artist Luke Ramsey takes the phrase “a picture is worth a thousand words” to heart. Can you decipher his thoughts on videogames, zines, and spirituality?
5-10-15-20
We talk with Cartoon Network’s Adventure Time creator Pendleton Ward about the games that brought him through his childhood and into the world of magic talking dogs.
Interview
A chat with Leisure Suit Larry creator Al Lowe about the metaphysics of jokes, building model railroads, and how games don’t get published.