5-10-15-20
Pendleton Ward
We talk with Cartoon Network’s Adventure Time creator Pendleton Ward about the games that brought him through his childhood and into the world of magic talking dogs.
5-10-15-20
We talk with Cartoon Network’s Adventure Time creator Pendleton Ward about the games that brought him through his childhood and into the world of magic talking dogs.
Interview
A chat with Leisure Suit Larry creator Al Lowe about the metaphysics of jokes, building model railroads, and how games don’t get published.
Interview
If the skills we learn in games don’t matter, why are they so unforgiving? NYU professor Jesper Juul and Jamin Warren talk about why we can’t hide from failure in games.
Interview
Toy makers are collapsing many realities—virtual, augmented, mixed—into one space. We talk to the minds behind Skylanders: Spyro’s Universe and Sphero, the world’s ultimate ball.
Interview
When is a croaking frog important? A dialogue between composer David Kanaga and Jason Johnson about finding the music of games in their objects and their play, and reaching higher states of consciousness (through art).
Interview
We talk with producer and musician Daniel Martin-McCormick, better known by his stage name Ital, about working with machines to make music, why he refuses to play games, and what he does or doesn’t have in common with Skrillex.
Interview
We talk to Damian Abraham, the frontman of Canadian hardcore band Fucked Up, about playing with Angry Birds and Nerf bats with his son, teaching while entertaining, and where politics and play collide.
Interview
Will videogame design find its next frontier in the dynamically generated particles of Cell: emergence? Danielle Riendeau talks with its creator, Deus Ex writer and science-fiction author Sheldon Pacotti, about his relationship with technology, futurism, and scientific discovery.
Interview
Luke Schneider, the solo member of the Radiangames studio, talks with Jason Johnson about the solitude of leaving a major gaming studio and going it alone as an indie.
Interview
Does fun have a new future? Yannick LeJacq speaks with a founder of Uncharted Play, a startup that has developed a soccer ball that produces light via kinetic energy.
Interview
The creator of the acclaimed Tiny Wings speaks to Richard Clark about his philsophy, life after Tiny Wings, and what it was like to finally fly.
Interview
James Silva, the one-man studio behind the gory cult classics I MAED A GAM3 W1TH Z0MB1ES!!!1 and the Dishwasher series, talks to us about why he’s squeamish, high school band fiascos, and what he’ll do if you try to collaborate.