interactive movie

A creator of SOMA on the surprising merit of Until Dawn

Sometimes, a big budget game comes along that, despite an almost Duke Nukem Forever-esque level of development redos and challenges, finally reaches your videogame system only to impress rather than disappoint. It’s so rare that it almost feels like magic when it happens. But the question is: how co

Profiles of the Forgotten is "a videogame within a movie"

“Have you ever loved someone so much, that you could step out of time?” These are the words that introduce Profiles of the Forgotten, a project that lies somewhere between a traditional game and a film. The first project by Los Angeles developer Pablo Leon-Luna, Profiles of the Forgotten is describe

Deus Ex Machina: The 30-year-old arthouse videogame that time forgot

Perhaps the most remarkable aspect of Mel Croucher’s Deus Ex Machina is how unremarkable it is. Although, that’s not quite true. Created way back in 1984, it’s among the first videogames to give rise to the “is it a game?” debate, while its author asserted its position as a piece of art and an “inte