Hylics

The Year In Weird

I think I started writing about videogames because I was lonely. What I found in games was a sorely needed form of two-way communication. It started sometime in 2007 when I happened across the Indygamer blog (founded by Tim W., who I’ve now joined in doing similar work on Warp Door), which was regul

The material world of Mason Lindroth

Mason Lindroth has been building up to Hylics for over a year. It’s his biggest project to date, and along the way he’s been breaking off bits of it here and there, releasing them as smaller games. If you’re familiar with his work, you can recognize the ambulant skulls—coppery brain cases hoisted on