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TV may have an anti-hero fixation, but so do videogames
Righting the wrongs of villainy.
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Righting the wrongs of villainy.
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On the upswing: selfies!
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How does one quantify the unquantifiable?
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Grand Theft Auto V is a source of endless amusement, mostly because of all the unbelievable things you can get away with. Naturally this includes loading a city bus with a gang of roughnecks, dropping it at the edge of the Earth’s atmosphere from a helicopter, and synchronously parachuting out. Rock
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Keep open worlds weird.
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Just Cause 2 exists on the periphery for a lot people. It’s a three-year-old game that, similar to Minecraft or Skyrim, you tend to hear about more than actually play. Its community gets up to all sorts of crazy shit but it’s a small minority that actually gets to participate in any of the group for
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I’m generally pretty good with maps. Yet here’s a situation that happens to me frequently. I’ll be playing a little Shin Megami Tensei IV, doing some urban excavation in ruined Tokyo, when the screen cuts to a showdown with imps. Afterward, I’ll check the map and then take off in the wrong direction
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Rockstar’s humor is either aimless or right on target.