Balthazar Auxietre, creative director and CEO of Innerspace VR, has emphasized his focus on having a user be able to “feel the space” around them, a sense of spatial presence that he says is the “magic” of virtual reality. Two of Innerspace’s current projects, The Fifth Sleep and The Cave, were demo
If your childhood was like my childhood, every Bullet Bill and spinning cannon from Super Mario Bros. 3‘s airship boss levels have been permanently burned into your memory. But that was then, and this is now. Because screen resolution has improved so drastically since the days of RF switches and ra
There was a very brief window of time, way back in the early 90s, when the future of 3D graphics was up for grabs and the voxel was a contender. Obviously, polygons blew them out of the water. But CubeTeam—the multiplayer, browser-based voxel editor—lets you build and print via a 3D printer the cub