Review
The brief, soaring flight of A Bird Story
A personal story, told through tiny movements.
Review
A personal story, told through tiny movements.
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Mankind swallowed up by its own arrogance.
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“The trash of adolescence is all around and your relationship is just as grim.” Curtain’s garish visuals reflect the abusive relationship at its heart
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Our favorite game of last year has unexpectedly gotten a physical release on DVD, which is perfect because one day many years from now your kid can find it on your shelf, boot it up, and have a very strange and metaphysical experience. “Gone Home is a story about a high schooler in the ’90s, and is
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as
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How does it feel to be a victim of war instead of the hero?
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Brendon Chung’s jury-lauded hacking game Quadrilateral Cowboy is your archetypal cyberpunk game, right? You operate from a Matrix-like control room; it’s a game about hacking; the word “cowboy” is in the title; hover-bikes are a thing. But unlike sci-fi works that focus on sleek but oppressive tech
Article
You should’ve been there.
Article
The creator of last year’s watershed Gone Home discusses its wake.
Article
Saying goodbye to everything.
Article
As part of Moogfest, we’re arranging an afternoon of talks featuring people who worked on Nidhogg, Dance Central, Gone Home, and more. It’s gonna be awesome.
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This is something we’ve known forever, but the creator of Gone Home drove the point home and perhaps put the nail in the coffin. Talking today about narrative design, Gaynor made a subtle, but piercing call. In particular he was lamenting the fact that people who don’t play games but wanted to play