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Interruption Junction exposes our anxieties around public conversation
“That awkward moment when ….” comes to videogames.
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“That awkward moment when ….” comes to videogames.
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Finally a good use for all those years spent gnawing the inside of your mouth.
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Winner gets to bring down the IRL website of her choice!
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I used to call The Tiny Bang Story my “lullaby game” on account of its reliability in sending me to sleep at my desk in the late hours of the night. It’s a gentle, soothing hidden object game with hand-painted artwork that you can complete in less than an hour. I used to deliberately put it on while
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Naut is about not knowing where you are, not knowing what is real. How did you get there? What are you doing? Not just that: it wants you to experience these unanswered questions washing over you with a warm complacency. It’s a sci-fi opera with psyche-fi undertones. But first, a story: I first got
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Terry Cavanagh’s latest freeware game explores the narrative of move out day.
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“I feel like I’ve been given the tools and powers of some half-crazed architecture-goddess, and I can reify any weird dream or vision I have. And I intend to.”
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Embracing videogame failure with Cassie McQuater.
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Divination, after all, is the crowned ruler of the mystic.
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Pardon me, but let’s start this out with a personal question: Have you been tested for HIV? If you’re aged between 13 and 64 years old then it’s recommended by the Centers for Disease Control and Prevention (CDC) that you get tested for it at least once. Time’s a-tickin’. If you’re a little frighten
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A new experimental project by Fusion, in conjunction with Empathetic Media and the Reynolds Journalism Institute, showcases the potential of using virtual reality and game development tools as an apparatus for reporting real-world events. It’s called Ferguson VR, and it allows you to explore the eig
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If there were an ongoing debate about how best to weave political discourse into a videogame, I’d have to put a vote in for the way Jonas and Verena Kyratzes have always done it. Sure, I’ll give credit to those making short, systems-based games such as the prolific and controversial Molleindustria,