Artist Leo Castañeda bridges painting and game design in his project "Levels and Bosses," creating innovative gameplay mechanics that challenge colonial structures while drawing from his South American artistic heritage.
Imagine if you could visit any museum in the entire world: The Louvre, the MET, the MOMA. Any museum you’ve ever dreamed of. Now imagine again, if you could literally visit and walk within any work of art from around the world. This is a gift that Gigoia Studios has brought to life, time and again,
“What do you get when you take a painter with a penchant for the peculiar and a programmer fluent in pixels?” That is the question posed by JJ Walker’s short documentary, Canvas+Code, which follows Ryan Ford and Brad Henderson, the painter and programmer that make up Globhammer. The documentary has
Édouard Manet’s Le Déjeuner sur l’herbe was rejected by the Paris Salon when he submitted it in 1863. In fact, so may paintings were rejected that year that the Emperor Napoleon III decided to create the alternative event where these works could be seen and judged by the public at large. This “Salo