While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured
This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// Here’s a fair question: How can a bomb from 1982 continue to impact the way we imagine cyberspace? It’s always grids and neon—synths and geometric shapes. When Homer Simpson found himself in t
This article is part of a collaboration with iQ by Intel. A premier first-person shooter, Doom (1993) still inspires programmers, modders and digital artists to adapt the game in unexpected ways. Excitement over the release of Doom 2016 is proof the beloved 24-year-old game series is a pop-culture m
The first time I saw the Barbican Estate in London I was entranced. The layered terraces of pitted concrete, the crisscrossing walkways, those monolithic towers that seemed—as with Petra or Al-Hijr—like they might have been carved out of natural stone. It is rare, especially in a city like London, a
In the Legend of Zelda series, the roles of hero and villain are fairly consistent. Link, using the resolve of courage, overcomes Ganon, whose lust for power represents the ultimate in evil. This is the reliable dichotomy that surges throughout each game. However, the 2006 Wii title (and now re-rele