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The powerless reality of Everybody’s Gone to the Rapture
An inability to interact with the world of Rapture forces players to pay attention.
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An inability to interact with the world of Rapture forces players to pay attention.
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You cannot fail in Gravity Ghost, but it can still move you.
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A conversation with the makers of The Talos Principle.
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These screaming synthesizers are more revival than retro.
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Why a basic computer won’t let you step into virtual worlds.
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The game designer as hacker
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Or: why all those poor captains had to die.
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The impossible spaces of Resident Evil 2 recall The Shining’s Overlook Hotel.
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A look back to understand who we are now.
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The post-masculine media, from TV to games.
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The future of car culture, in a world where kids don’t even want driver’s licenses.
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On the convergence of Facebook and Magic: The Gathering.