Dr. Karen Collins on gaming’s unheard triumphs.
Check me off as “generic bad ass.”
The creator of last year’s watershed Gone Home discusses its wake.
And: how one sniper made an unexpected difference.
What are we playing here?
The Dwarf Fortress devs have spent their lives making a game about life.
Playable with bottles of water, presumably.
Ubisoft unleashes something… big.
Ubisoft’s small-team JRPG strives for cohesion.
And: when will “different games” just be games?
The most “immersive” game at PAX East was a 30-year-old sit-down tennis game.
Someone owes Diddy a royalty.
From the Power Glove to the Oculus Rift, gaming wearables are defined by unwearableness.
Creating three seconds of perfection.
The surprising message of hope in a hopeless world.
Game director Dustin Browder recalls the the strange origins of Blizzard’s MOBA.
With the upcoming release of Rebirth, a look back on Edmund McMillen’s Freudian nightmare.
Cthulhu destroys your nostalgia.
Four women writers take on Nintendo’s strangest initiative ever.