Early last year, independent game maker Cosmo D came bursting onto the scene with Off-Peak (2015), a bizarre exhibition of artifacts that is museum, musical, and story all at once. It threw you into a train station on the very edge of reality and gave you a task to do, begging you not be distracted
IGN has released the first 15 minutes Fullbright’s next game Tacoma, and it’s looking astonishingly good. We’d already gotten glimpses of its ship as Amy, the protagonist, slipped around in zero-gravity, transferring from surface to surface to navigate the empty ship, and we’d seen the first echoes
The Church in the Darkness has been pitched as an “action-infiltration” game based on a real-life cult since its announcement. But even though what we knew of it was colorful—far-left radicalist group in the 70s moves to Latin America to create a socialist utopia, goes full cult—we still didn’t know
Venineth’s internet presence is currently composed of three narrative-less videos, a handful of screenshots, and a loose description of an exploration-based puzzle game. Besides that, what you’ll be doing in its world is unknown. Their website mentions “ancient alien technology,” but the worlds that
What is a city? It’s a question we rarely consider: that word, city, being such a useful label for the dense, multi-layered, contradictory, opaque, ever-changing, utopic, perverse, magical, and mundane piles of decaying masonry where most of the world’s population spend their lives. A city can be a