Artist and educator Salome Asega creates embodied digital experiences that bridge technology with cultural heritage, while building inclusive tech education spaces through her work at POWRPLNT and the Ford Foundation.
Elizabeth LaPensée integrates Indigenous knowledge into game design, creating experiences that honor traditional ways of knowing while addressing contemporary issues.
Famously, the videogame space can be an unpleasant place for women. From professional game designers to the most casual game players, women have repeatedly encountered a two-fold problem when exploring the world of videogames: our experiences are continuously ignored (often accused of being “fakes”)
Musikinésia is a game about mastering the telekinetic powers of a dusty piano by learning how to play a real one. Not long ago, Rock Band 3 (2010) had a plastic keyboard that let players get the hang of rhythms on the piano, and Synthesia (2013) got a little closer to actually being a pack of lesson
If you wanted to find a small, distilled encapsulation of the Civilization series of grand-scale strategy games, you need go no farther than the musical trailer for Civilization IV’s (2005) original game and its theme song, “Baba Yetu.” The trailer depicts—as only Civilization can—the vast scope of
When I was born late into 1990, the Super Nintendo had already been released in its home country of Japan. Over here in the States, Super Mario Bros. (1985) had already been entertaining my parents for years. Pong (1972) had entertained my pastor, and Tron (1982) had already hit theaters to the coll
For the past few years, one of the more common debates to be found on social media has been over whether women are discriminated against within videogames. This can relate to a number of factors, including skill, female presence in the community, and how women are represented within games, but conve
When you think of outdoor educators, someone like Z (name changed to protect privacy) probably comes to mind: grey hair in braids, wearing a wool sweater with jeans and mukluks, she uses her university email account with reluctance and sees devices as a harbinger of the end-times. Her pedagogy born
As a school-aged kid in the 1990s, I didn’t spend a lot of class time talking about Iran. The name Ayatollah Khomeini meant more to me as a reference to a joke from The Simpsons than as an actual historical figure. As an adult, I became marginally more aware of Iran’s contemporary position within Mi
In the world of Ray Bradbury’s 1953 novel Fahrenheit 451, books have been outlawed and are burned en masse by the state, only kept in small collections by the occasional revolutionary. Instead of reading, the majority of people spend their free time in “entertainment parlors,” rooms lined with massi
As tablets continue to move into schools and games like Minecraft (2011) are repurposed to educate, the idea of gamification, or using games to teach students about the world, has been gaining popularity as of late. However, as an increasingly diverse artistic medium of its own, others are developin
Science Kombat, an upcoming newsgame created by Fred Di Giacomo Rocha and Otavio Cohen from Brazil’s Superinteressante science and culture magazine, aims to teach players about some of history’s greatest minds not by handing them a dry quiz, but by having a select group of notable scientists beat th
A new Kickstarter entitled Giapetta’s Workshop wants to blend coding, crafting, and narrative into a single game that encourages 8-12 year old girls to be interested in STEM. The game begins in the real world, with a necklace and jewelry box that each girl can customize to fit her own style. The nec
Back when the first SimCity was released in 1989, the editor of Computer Gaming World magazine, Johnny L. Wilson, was commissioned to write a guide for the city management sim called The SimCity Planning Commission Handbook. In a manner befitting the complexity of the original SimCity, Wilson didn’t
When I was a kid, I had a small plastic sandbox on my patio in the shape of a turtle. It came with a little turtle shell cover to keep the sand clean and safe when I wasn’t playing with it, but looking back on it as an adult, that stuff still probably wasn’t all that sanitary. Still, it was always o
I went to college in a rolling campus up on a forested hill, where the woods served as a playground on bored Sunday evenings, and frequent late-night power outages meant sneaking into empty administrative buildings, or finally searching for that deserted amphitheater tucked away in the forest, resig
Welcome to life after Damien Chazelle’s Whiplash, where every music game feels incomplete without J.K. Simmons’ Fletcher yelling, “are you rushing or are you dragging?” While Whiplash does not yet exist in game form, at least there’s Clapping Music, which may induce similar levels of angst in player
Today’s kids are digital natives; they have been engaging with technology since they were very young. Many studies have been published about the benefits of interactive learning through technology in early childhood. As a result, educators have adjusted their pedagogy to include digital and interact
It’s NFL draft season again, that magical time of year wherein prognosticators discuss the concussion-riddled future of young athletes for hours on end. One of the questions that invariably comes up during these interminable discussions is whether an athlete can “read the field” when he moves up fro