With his upcoming game FAR, Swiss designer Don Schmocker says he’s looking to reinterpret the role of vehicles in videogames. It’s not anything outrageous such as making cars edible or turning planes into surfboards (although I’d happily give that game a try too). And it’s certainly not Transformers
I spent the first 11 years of my life reading used car listings and saving up for my first set of wheels. I spent the next four months of my life burning all of these car savings on arcade racers, a relationship that burned so bright and fast that I have never since felt the urge to learn how to dri
A couple years ago, I had a job that required me to work late. I’d have to drive home on the verge of midnight a few days a week, through an unlit part of town I wasn’t very familiar with. There were jackrabbits in the field by the office. I saw one alive once. More often I’d spot them at night afte
Replace Mad Max’s Fury Road with the post-apocalyptic wasteland of the American Midwest and you might get something like The Rust Belt, a dusty looking truck combat game by Galvanic Games. The Rust Belt puts you in control of a tow truck driver trying to get by in rural America after pollution has l
Drift Stage is quite obviously a game about cars, but it is also a story about the passage of time. You can trace the evolution of car—and car game—culture in its influences: from 1960s Hot Wheels fantasies, to iconic cars of the 1980s, to 1990s arcade racers like Initial D, to the 21st century fund