Vinny Roca transforms everyday objects into digital devotional beings through game engines, exploring the intersection of religious labor, industrial processes, and virtual ritual.
Johannesburg-based artist Natalie Paneng blends theater, digital art, and performance to create playful virtual worlds that examine online identity and self-presentation.
Artist Lauren Eckert bridges the physical and digital worlds through her innovative metalwork and jewelry designs, drawing inspiration from video games, religious art, and science fiction to create pieces that transcend traditional craftsmanship.
Director Vincent Morisset bridges technology and storytelling through innovative interactive experiences, from pioneering the first interactive music video with Arcade Fire to creating Motto, a participatory narrative that blends user contributions with poetic serendipity.
Through VR experiences like Celestial Reactors, artist alpha_rats examines humanity's relationship with technology and nature while drawing inspiration from Soviet space race aesthetics and ecological concerns.
Artist LaJuné McMillian transforms motion capture into "motion witnessing" through their Black Movement Library project, creating a vital archive of Black performers while challenging the biases inherent in immersive technologies.
Through virtual reality, photography, and digital installations, Nigerian artist Uzoma Orji examines how technology can reconnect us with ancestral practices and reimagine African futures.
Two art school friends transformed their frustration with traditional institutions into DiMoDA, a groundbreaking virtual reality museum that challenges conventional exhibition spaces while showcasing cutting-edge digital art.
March 25, 2021 / Interview by Alex Westfall | Photography courtesy of Rosalie Yu
For Rosalie Yu, the enclosing feeling of a hug was something she wanted to digitize. The Taipei-born artist utilizes photography techniques—
Mohawk artist Skawennati pioneers Indigenous presence in virtual spaces through groundbreaking projects like TimeTraveller™ and CyberPowWow, while leading initiatives to empower Indigenous youth in digital storytelling
Brooklyn-based artist Rachel Rossin investigates the tensions between technological infinity and human impermanence through a practice spanning VR, painting, and holography, drawing from her early experiences with programming and underwater exploration.
: Artist Jacky Connolly transforms The Sims into a cinematic medium, crafting moody digital films that reimagine her Hudson Valley upbringing through leisurely suburban vignettes that blur the boundaries between memory, virtuality, and place.
Elizabeth LaPensée integrates Indigenous knowledge into game design, creating experiences that honor traditional ways of knowing while addressing contemporary issues.
Art collective Keiken creates speculative futures in Unreal Engine, examining digital identity and climate change through magical realist CGI narratives and virtual performances.
Neil Mendoza merges physical sculpture with creative coding to craft whimsical robotic installations that transform everyday objects into provocative commentaries on technology.
Artist Zach Gage moves fluidly between gallery installations, mobile games, and conceptual art, exploring how interactive systems shape human behavior and experience.
Artist Sougwen Chung creates pioneering performances with robotic drawing units, examining the boundaries between human and machine creativity through collaborative art-making.
Artist Theo Triantyfillidis merges virtual and physical realms through interactive installations and mixed reality performances that question digital embodiment and spatial boundaries.
Art Director Jakob Tuchten discusses Might and Delight's unique approach to hand-drawn animation and game design in their "Tiny Multiplayer Online RPG" Book of Travels.
Artist Cassie McQuater transforms video game sprites and digital landscapes into hypnotic browser-based experiences, examining insomnia through interactive digital collage.
MoMA's Senior Curator Paola Antonelli discusses the museum's inclusion of video games in its permanent collection, exploring their significance as design objects that shape behavior and interaction, while reflecting on the challenges of preserving digital art in a museum context.
Postcards from Google Earth, a project by Brooklyn-based artist, Clement Valla, which started in 2010, is a collection of warped Google Earth screenshots. As eerie and uncanny as they appear it can be easy to dismiss the images as nothing more than odd screenshots, but by touching on these visual mi
Created for a Render the Metaverse OTOY and Oculus sponsored contest last year, the virtual reality project “Mashup Between the Clouds” is a surreal journey into a world of stacked pallets, overturned desks, and cardboard boxes. It’s also a virtual reality still, meaning that while you could look in
Currently wrapping up its first weekend on display at New York’s Postmasters art gallery, Glaciers is the latest art project from Sage Solitaire (2015) creator and Tharsis systems designer Zach Gage, as well as several billion unknowing co-authors. The exhibit features a collection of small e-ink sc