Horror games are currently in a rut with their slasher film mentality says Thomas Grip, designer of games that chickens like me stay far, far away from. Speaking with Rock, Paper, Shotgun about his upcoming title SOMA, he explained that scary games have yet to evolve from gory, cheap scares into a m
Unbenownst to most players, the user interface of Dead Space 3 is a paragon of design. Deceptively simple but informationally rich, the horror survival gives you everything you need to live for as long as you can. We take a close look at Dino Ignacio, the man behind Dead Space‘s simple and elegant i