Here’s your weekly reminder that war is becoming uncannily similar to shooters. The Germans have rolled out a sophisticated combat system known as Gladius, Latin for sword, which is not only scary-sounding, but uncomfortably videogame-esque. The initial batch of systems will let the good guys ferre
Everyone is pretty much in universal agreement that Aliens: Colonial Marines, the fresh-off-the-presses shooter of the Ridley Scott ilk, is unapologetic schlock, and it is currently getting buffeted in reviews. Complaints about quality abound, and one reviewer claims to have completed a level withou
Unbenownst to most players, the user interface of Dead Space 3 is a paragon of design. Deceptively simple but informationally rich, the horror survival gives you everything you need to live for as long as you can. We take a close look at Dino Ignacio, the man behind Dead Space‘s simple and elegant i
The first time I played Dead Space, I couldn’t sleep. I saw Necromorphs crawling on the ceiling above my bed and had to leave a night light on for safety and sanity. The rest of my play sessions were in the middle of the day, where those things couldn’t find me. My terror stemmed from some ineffable