Dark Souls 2 is less than a week away; that is if you’re as excited as I am and are counting down by the hour. One detail worth noting is that, according to an interview with producer Takeshi Miyazoe, the combat feels less “gamey,” and he goes on to say that they’ve been tweaking the feel due to cha
I believe it is. You can scope it on a dry erase board at From Software’s studio at the 4:23 mark of the mini-documentary Namco Bandai released yesterday. It’s hard to make out much—some castle ruins scribbled chaotically in red and blue marker, possibly a shrine with a Japanese symbol I can’t read
The Dark Souls series has a reputation of being big, hard, grueling games, but the raspy, warm voiceover in this new trailer for Dark Souls 2 wants to assure you that it’ll be OK. The tone is inspirational in a “these teams made it to the championship game” sort of way, and motivational in an “enlis
This story is so Kill Screen it hurts. Burial, the hermetic electronic artist on Hyperdub known for grainy, pitch-black beats, has apologized to fans, saying that the sublime Rival Dealer EP might be the last we hear from him for awhile. Why? Well, because he’ll be consumed by Dark Souls 2, like the