Dark Souls II definitely earned the numeral in its title, whatever you thought of the game proper. It reworked and remixed Dark Souls but there was little in it that felt unfamiliar to series veterans. But the mastermind of misery himself Hidetaka Miyazaki, absent from Souls II, has returned with Bl
True to the spirit of the buggy JRPGs of ‘ol, where stumbling on a glitch could wreck your save file and obliterate 40 hours of effort, the JRPG Ar noSurge was planned to have an especially devious enemy that munched on and deleted your save file. This is coming from an interview with its dev in Fa
Word has been mum on Capy’s incredibly pretty dungeon-dive Below, but a feature over at Edge has broken the silence. In brief, it’s very much a roguelike. The general takeaway is: expect this show dog to show some teeth. One thing we found out is that Capy took hefty inspiration from Dark Souls. Th
One of the coolest features in the Souls series is the ability to scrawl hints, boldfaced lies, and evidence of your existential duress on the ground for other players to read. The app Slice, available on iTunes, lets users mark their physical environment in a similar way, well, except for those blo
Seriously, who doesn’t loves gifs? But gaming gifs are worthy of affection in particular because they capture those one-in-a-million moments that your friends, much less your Internet-friends, would never believe. And there are just so many great ones. On this week’s episode of PBS Game/Show, Jamin
The buzz around The Vanishing of Ethan Carter is all about its camerawork, and rightly so. It’s gorgeous. But in an in-depth interview with Edge, the devs talked about how important non-obtrusive storytelling is. After all, if you’re going to create an environment that is indistinguishable from life
A quick googling of Dark Souls’ story will open a rabbit hole into the churning gut of lore. From the true identity of Sen, who we know of only through a lone kanji character on the side of a deathtrap, to the exodus of the otherworldly mushroom people, everything is laid bare. This exegesis result
Dark Souls 2 is less than a week away; that is if you’re as excited as I am and are counting down by the hour. One detail worth noting is that, according to an interview with producer Takeshi Miyazoe, the combat feels less “gamey,” and he goes on to say that they’ve been tweaking the feel due to cha
I believe it is. You can scope it on a dry erase board at From Software’s studio at the 4:23 mark of the mini-documentary Namco Bandai released yesterday. It’s hard to make out much—some castle ruins scribbled chaotically in red and blue marker, possibly a shrine with a Japanese symbol I can’t read
The Dark Souls series has a reputation of being big, hard, grueling games, but the raspy, warm voiceover in this new trailer for Dark Souls 2 wants to assure you that it’ll be OK. The tone is inspirational in a “these teams made it to the championship game” sort of way, and motivational in an “enlis
This story is so Kill Screen it hurts. Burial, the hermetic electronic artist on Hyperdub known for grainy, pitch-black beats, has apologized to fans, saying that the sublime Rival Dealer EP might be the last we hear from him for awhile. Why? Well, because he’ll be consumed by Dark Souls 2, like the
There’s a new trailer for Dark Souls 2—which is coming sometime in early March, depending on which continent you hail from—and that can only mean one thing: deadly twenty-foot-tall sentries with patina trampling on disfigured human-centipedes. There’s also some old woman wheezing about curses and ba
Voting has just wrapped up on the best titles in the latest Ludum Dare competition, the semi-regular game jam that produces quick, irreverent rough sketches of games by the thousands. Some of the winners include One Take, which looks like in-game photography for the Atari. Also great, Last Chance Su