graphical fidelity
How low-fidelity pixels expose games' emotionless arms race
A new film shot on a 2008 cell phone has me convinced games have been losing an arms race they shouldn't be running—pixels and feeling were never the same thing.
graphical fidelity
A new film shot on a 2008 cell phone has me convinced games have been losing an arms race they shouldn't be running—pixels and feeling were never the same thing.
Review
In Remedy Entertainment’s Max Payne (2001) and Alan Wake (2010), the player can approach television sets and watch short, surprisingly detailed videos. In Max Payne, these include soapy melodrama Lords and Ladies and the paranoiac, Lynch-riffing Address Unknown. Alan Wake sticks to a Twilight Zone-i
Review
Every film studies student is forced to watch an infant in a carriage careen down a staircase to its death. They do this because it’s important. The Odessa Steps sequence in Sergei Eisenstein’s Battleship Potemkin (1925) is a Cinema Studies 101-level text in film editing. As a theorist, Eisenstein,
feature
This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// A fight scene is a dance: not just between the characters in conflict, but between stunt people and the effects crew, between the cinematographer and choreographer, between the editor and soun
News
There’s no guessing as to where Letter To A Friend gets its look. The grey, flickering lights; the darkness heavy and consuming as miasma; everything out-of-focus, fuzzed and grainy as if seen through an old, dying lens. The creator needn’t say that its “visual references come from expressionistic s