The Game Design of Everyday Things
Is Gerrymandering Cheating or Just A Good Strat?
American democracy operates like a complex board game where the rules keep changing, cheating is normalized, and spoilsports threaten the entire system.
The Game Design of Everyday Things
American democracy operates like a complex board game where the rules keep changing, cheating is normalized, and spoilsports threaten the entire system.
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Thief, stealth, and the psychology of the forbidden.
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Breaking out of a straitjacket economy.
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The great desert of levels 20-26.
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How the helmet changes the wearer.
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All it took was one day for the online multiplayer leaderboards for Watch Dogs to get hacked, perhaps not surprising for a game about using cyber-jacking abilities to crack into overreaching surveillance systems. As you see in the above screenshot, captured by Reddit user unsubdefaults, players suc
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What motivates someone to utilize aimbots and other banned cheats in an online FPS? The obvious answer is that they want to win but suck, but this pretty fascinating feature article at PC Gamer shows it’s more like a neurosis. It seems some cheaters have an overwhelming and irrational compulsion to
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We generally think of cheating at games as a capital offense, worthy of server bans, account suspensions, and having your opponent quickly and decisively press the reset button. But it’s not as cut and dry as you may think. In last week’s PBS Game/Show, Jamin examines the various types of cheaters a