If you could shout “Heyooooo” into Firewatch‘s virtual rendition of the Wyoming wilderness then you would now be able to travel to everywhere the call echoed. That’s on account of an update that has rolled out for all the versions of the game—PC, PlayStation 4, and Xbox One—that introduces a free-ro
Well, here’s something. This year’s first-person mystery-adventure game Firewatch is being turned into a movie. For real. According to The Hollywood Reporter, independent production company Good Universe has teamed up with Campo Santo to develop content for both videogames and feature films. The fil
This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// When an architect drafts a design, they dream big. And where there’s an architect, there’s a
Steven Poole put it beautifully in his book Trigger Happy (2000): “the jewel in the crown of what videogames can offer is the aesthetic emotion of wonder… such videogames at their best build awe-inspiring spaces from immaterial light. They are cathedrals of fire.” Cathedrals of fire. Sit on that for
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Firewatch (PS4, PC, Mac, Linux) CAMPO SANTO People say they go to videogames to escape. And they say they go to the wilderness for basically the same reason. To get lost in something bigger—so
Firewatch gets it. Beauty alone isn’t enough to carry an experience. There needs to be some grit, a bit of dirt, conflict even, to elevate a videogame (hell, any piece of art) from the whimsical to something more. I have a problem with 2009’s Flower and 2013’s Proteus precisely because there isn’t a
Twin Peaks. We all know it! We all love it! Even if we haven’t seen it, we know it’s a big deal! David Lynch and Mark Frost’s 1990-91 TV series has been a huge influence on videogames, from the obvious (2010’s Deadly Premonition) to … the fractionally less obvious (2015’s Life Is Strange). There’s s
Did you catch Firewatch‘s E3 trailer? Well, after some serene shots of the Wyoming national park—which will be the exploration game’s main setting—the trailer ends on a rather tense note. Some suspicious activity has spooked the park rangers, protagonist Henry and his walkie-talkie companion Delilah
After over a year of teases, our tantalizing glimpses at Campo Santo’s Firewatch are finally getting more concrete, with the latest trailer hinting at a missing persons plot previously unspecified. Led by ex-Telltale, Lucasarts, and Irrational Games designers, Firewatch will focus on interpersonal r
Campo Santo, the self-described “small but scrappy” indie studio announced last year, finally revealed Firewatch as its first game. If you’re a podcast listener, you’ll recognize Campo Santo as the latest collaboration between Idle Thumbs host and ex-TellTale lead designers Jake Rodkin and Sean Vana