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Maya Man

At the intersection of dance and creative code, Maya Man creates browser-based experiences that transform human movement into data, examining our intimate relationships with technology.

Fantasy RPGs always felt like a desk job anyway

There’s a lot to manage in a role-playing game. It can almost feeling like having a desk job—managing inventory, grinding work, looming bosses. Add with crafting, foraging, and upgrading gear on top of that it’s no wonder I keep asking myself why I repeatedly subject myself to RPG work. Not everyone

Which Passover Plague Are You? is a real question and a real game

Anyone who had the misfortune of going through bible school will know the story: the Jewish people spent generations in slavery, tortured at the hands of great Pharaohs, before God inflicted 10 plagues upon Egypt to free his ill-treated servants. What wasn’t covered in the Abrahamic texts, though, w

Here it is, the farting Daniel Radcliffe game that dreams are made of

When the flatulence-filled Swiss Army Man screened at the Sundance Film Festival, it was polarizing, to say the least. It even prompted a multitude of disgusted filmgoers to leave the theater, what Variety described as “could win the festival’s award for the most walk-outs.” The divisive Swiss Army

Limp Body Beat makes a musical instrument out of weird fleshy men

Playing artists Sam Rolfes’ and Lars Berg’s “fleshy music game” Limp Body Beat will probably be the closest I’ll ever get to attending one of those Body World exhibits. I hate the physical look of muscles. I cringe at the sight of gore that includes flesh-slicing. I’m not into it. Flesh and anything