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Comic: Super Teenage Mario Bros. #10
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The upcoming closer in BioWare’s Mass Effect series employs Hollywood composer Clint Mansell (Requiem For a Dream). In our latest sound column, David Raposa argues that something’s been lost as the series has broadened its reach.
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Adrian Sanders on a new play that is also a rant on the frustrrating worthlessness of videogames.
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We don’t normally associate collectible-card games with the NFL, but some recent new games and expansions draw out the metaphor. In our new column on boardgames and card games, Gus Mastrapa takes a look at the technique of deck building.
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How does FFIV, and all of its subsequent remakes, find their roots in 17th-century art? Diana Poulsen explains how FFIV (and other franchises) fit squarely into the context of Baroque seriality, how globalization and capitalism slowly brought about this repetitious trend—and how Poulsen herself cele
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What does a sport played by wizards and witches look like when adapted to regular human beings? Brian Taylor caught a glimpse at the University of Pittsburgh campus.
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Mike Leavitt is the CEO—and only employee—of Intuition Kitchen Productions, where he designs his “Art Army” action figures: whimsical toys which intersect fine art and play. Leavitt speaks to us about how toys and interactive art can transcend fine art, the materialism of buying new toys, and why to