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The Wii U diaries, Day 2: bifocals not included
In which our Nintendo diarist has trouble seeing the damn thing.
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In which our Nintendo diarist has trouble seeing the damn thing.
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Christina Norman, lead creative developer at Riot Games, thinks narrative depth is the way to keep her game on top.
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Our coverage of the new console kicks off with that old time Nintendo feeling.
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Small game retailers are in the middle of a multi-billion dollar business. Why can’t they seem to hold on to any of that money?
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What games can do for us in a tragedy.
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If making videogames turns into a science, where does that leave the art?
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Disney Interactive Studios has struggled to find its niche. Will the new power of Lucasfilm give the gamemaker a lift?
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The true story of the Nightmare on Elm Street game in which you play as the bogeyman, murdering teenagers.
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Who would have thought people who love bloody and gory movies would take to Hotline Miami?
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How one writer learned to stop worrying and learn to love the build.
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Our man in Stockholm has the story.
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In space, no one will hear you breathe.