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High Scores: The Best of 2011

The best games of the year—picked over, rewarded, enumerated, and debated in our weeklong critic’s feature. Read and celebrate (or lament) the results!

"Why Can’t We Just Have Indie Games?"

We catch up with Phil Fish, creator of the highly anticipated adventure game Fez, at GameCity and get honest about player reactions, corporate sponsors, and the power of music.

How Gaming Finished Me

We send our intern to cover the Major League Gaming tournament in Raleigh, N.C. and things don’t go as planned. How did a botched registration lead to the National Guard and a broken back?

Magic Mistakes

Gus Mastrapa talks to Tiny Speck founder Stewart Butterfield about the studio’s new massively multiplayer online game Glitch, regarding the importance of adults, illustrators, and doing nice things for each other.

The Dream Pipe

Berlin-based landscape architecture firm ANNABAU recently opened an experimental playground in the town center of Wiesbaden. We talk to cofounder Moritz Schloten about German playgrounds, pipes, loops, and the concept of “endless play.”

Neo-Location

Two D.C. musicians take the avatar approach to the National Mall and New York’s Central Park.

Deconstructing Disease

The merger between videogames and biochemistry led to an HIV breakthough. But is it really a game?

Guessing Games

A new iOS game tackles the specter of race one query at a time.

War Styles

Our toy columnist talks to Kid Robot about their new response to plastic green army men—neon breakdancers—and the modern battlefield.

Codes of Honor

Jon Rafman reflects on the closing of one of the greatest arcades in America, his new film, and what makes a true gaming warrior.